The Basics Of Sacred Geometry is a game about interactive 3D graphics and Unreal Engine 4 made by using engine content and engine tools only. The main idea for the project is to make a kind of introduction to interactive 3D graphics for beginners. But it isn’t an interactive tutorial. You play as a beginner in the Sacred Geometry. Explore mysterious chapters, scroll the magic wheel and read the sacred texts from engine’s documentation.
The first 7 chapters are available now in the demo version. The full release will suppose to contain up to 20 chapters and a large sandbox-level.
This is a first-person game, where the player player will learn about sacred geometry through exploration and interaction with a bizarre environment. Video game’s world there is a sacred geometry. Each chapter is dedicated to one or several aspects of this world’s structure: “Holy Light” is about lighting simulation, “Transition” about location, rotation and scale of objects, “Classic of Changes” about types of variables, etc. All levels have ‘sacred texts’ taken from the engine documentation that will help to better understand what is happening. The chapters gradual order is a special preparation for the final level that turns the player into a demigod with the power of reality shaping.